Build Editor Tutorial
Beginner Basics:
Getting Started
Creating Sectors
Building a Better Map
A discussion on Sector Effectors, Hitags, and Lotags
Advanced Sector Effects:
Bridges
Cameras
Conveyor Belts
Cranes
C-9 Exploding Sectors
Doors that Slide Open
Doors that Swing Open
Doors that Open Via a Switch
Earthquakes
Elevators
Floor, Ceiling, and Split Doors
Glass Walls
Lighting Sectors When a Door Opens
Light Switches
Mirrors
Platform Elevators
Random Lights After Shot Out
Recon Cars
Rotating Sectors
Star Trek Doors (Split and Normal)
Subways
Teleporters
Two-Way Trains
Water Sectors
Plutonium Pak Only:
Lightning
Incremental Sector Raise/Lower
How to work with Build:
Copying Sectors
EditArt Basics
Sectors Over Sectors
Floor Texture Alignment
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, All Rights reserved.
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Copyright ©1997
and
Jean-Francois Groleau
, All Rights reserved.
Go back to my Duke FAQ BUILD page