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Place a Sector Effector sprite inside the car sector, and change its
lotag to 30. Change the angle of the SE-30 to point
towards the front of the car. Change to 3d mode and raise the floor of the
2x1 sector inside the car. Place a switch flat against the wall of this
raised sector, and change its lotag to a unique switch number, I'll
use 1 in this example. Insert an Activator sprite within the car sector,
and change its lotag to the same number you gave to the switch
lotag. The Activator is what triggers the SE-30 when the switch is flipped.
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