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Place two SectorEffectors within the inner island sector. Change both
of the SE hitags to a unique rotating sector number above 0. Change
the lotag of one of these SE sprites to 1 and leave the
other SE lotag at 0. The SE with the lotag of 1 (SE-1) will be your
pivot point to which all of the SE-0 sectors (with identical hitags)
will rotate around. You can place the SE-1 anywhere you like, it does not
have to be within the sector you're rotating. In this example, I've put the
pivot point right in the middle of the circle sector.
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