=============================================================================
Title			: Outpost 2
Filename		: outpost2.map
Author			: Byron Collins
Email Address		: bcollins@nrv.net
Misc. Author Info.	: I have made levels for Doom2, Hexen, and now Duke3d.
			  I maintain two websites related to these games...
			  Cyberdemon's Doom2 and Hexen page:
			      http://www.geocities.com/timessquare/2598
			  Byron's Duke Nukem 3d Page:
			      http://www.geocities.com/timessquare/1956
					Check them out!
			  I'm also a member of a non-profit software company,
			  headed by Paul Thureen:
			      http://cobweb.cord.edu/~pthureen/rocket.html
Description		: The sequel to outpost is ready!  Outpost2 adds about
			  100+ more hours to my original level and has the following
			  new features and improvements:
				-Added monsters, keys for a one-player game
				-Added a 2-way train
				-new control room
				-"generator" room with upper and lower level,
				 accessible by elevator.
				-9 shocking, moving generators
				-sliding doors
				-changed some sounds and textures
				-changed player starts around
				-changed some weapon locations
				-more lighting and sound effects
				-added exit: an "escape ship"
				-new ductwork
				-extended crew-quarters
			  I only ask that you Email me your thoughts on the level,
			  good or bad, as compensation for my time (about 200hrs.).
Additional Credits to	: Apogee and 3dRealms, the Duke team, Build creators, 
			  Geocities, Paul Thureen, Nelson Simpkins.
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* Play Info. *

Episode and Level #	: E1L1
Single Player		: Yes
Cooperative		: Yes
DukeMatch Level		: Yes!!!
Difficulty Settings	: No
Build time		: total outpost and outpost2: 200+ hours!

* Construction *

Base			: Outpost.map by me.
Editor Used		: Build
Known bugs		: Well, um... I tried to get rid of all of them, but there
			  are a few:
			1.) Be careful in the "red hall" (with the rotating light),
			    for some reason, in the corner, when you press hard
			    against it, it kills you and you start over.
			2.) Sometimes at certain parts in the ducts, you get
			    killed, (this has only happened once as far as I know).
			3.) some texture flaws, but not many.
			4.) Under the "catwalk" in the lower generator room, you can 
			    see through the floor if you look up.. this doesn't affect the
			    game, but looks weird.  I checked 3dRealms' levels and they do the
			    same thing.

Authors MAY NOT use this level as a base to build additional levels without my
prior consent!!!!

* Where to get this Map file *

Ftp sites		: ? none (are there any public Duke sites?)
BBS Numbers		: none
Other			: Various Webpages about Duke3d (including mine, listed
			  above.)

* Notes *

-All weapons can be found on this level (RPG is in a secret room)
-Please mail comments/bugs
-Have fun!

