# Water Sectors

Start out making one sector with an island inside it. Make the larger sector 15 to a side and the smaller island around 10x5 units. The larger sector will be your room, and the island sector will appear as water. Off to the side, and separate from the other two, make another sector that is exactly the same size as the island sector; 10x5 or whatever you made. |

Place a SE in both the island sector and the separate sector. Change the SE hitags on both to a unique Water Sector tag, again keep track of which numbers you've used. Set the SE lotags to 7, which as you might already know, is for transport. That's basically what water sectors are; you transport to another sector that is underwater. The differences being there isn't the transport sound and flash, and you transport by either falling through the floor or by swimming past the ceiling. The two SE-7 must be in the same location on both sectors or you'll have nasty deaths. Set the sector lotag of the "above water" sector to 1. Set the sector lotag of the "below water" sector to 2. Change over to 3d mode while putting the white arrow in the "above water" sector and change the floor tile to the water texture. Do the same for the "below water" sector ceiling.

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