| # Build Editor Tutorial
Beginner Basics:
Getting Started Creating Sectors Building a Better Map A discussion on Sector Effectors, Hitags, and Lotags
Advanced Sector Effects:
Bridges Cameras Conveyor Belts Cranes C-9 Exploding Sectors Doors that Slide Open Doors that Swing Open Doors that Open Via a Switch Earthquakes Elevators Floor, Ceiling, and Split Doors Glass Walls Lighting Sectors When a Door Opens Light Switches Mirrors Platform Elevators Random Lights After Shot Out Recon Cars Rotating Sectors Star Trek Doors (Split and Normal) Subways Teleporters Two-Way Trains Water Sectors
Plutonium Pak Only:
Lightning Incremental Sector Raise/Lower
How to work with Build:
Copying Sectors EditArt Basics Sectors Over Sectors Floor Texture Alignment
Duke Nukem 3D is copyright ©1996 , All Rights reserved. ### THIS PAGE IS NOT MADE BY OR SUPPORTED BY 3D REALMS
| Copyright ©1997 and Jean-Francois Groleau, All Rights reserved.
| Go back to my Duke FAQ BUILD page