# Lightswitches

With your sector already in place, switch over to 3d mode and point the cursor in the approximate location on the wall you wish to place the switch. Hit S to insert a sprite, then change its tile to the appropriate one. You should verify the sprite is placed on the wall by sliding around it and checking to see if it stays put or follows your viewpoint. If it stays put, you've landed it on the wall. Having it on the wall will avoid those nasty image clips, which never look good when playing. Move the sprite to Duke's level using PgUp/Dn so Duke can get to it. |

Insert a SE within the sector you wish to be darkened and lightened by this switch. In 2d mode, change the lightswitch sprite's lotag to a unique lightswitch number, again keep track of what numbers you have used. Change the SE lotag to 12, which is for Light Switch. Change the SE hitag to the number you gave to the switch. This is how the game knows which switch lights up which room. Set the shade of the SE to the brightness you want when the light is flipped on, and set the sector's shade to the darkness you want when the switch is off. |

###
Download this page locally

Duke Nukem 3D is copyright ©1996 , All Rights reserved.

### THIS PAGE IS NOT MADE BY OR SUPPORTED BY 3D REALMS

| Copyright ©1996 Tyler Matthews, All Rights reserved. Go back to my Duke FAQ BUILD page Go back to my Duke FAQ BUILD page Text-Only