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That's all you need to make the camera work, but we want to make a
fancier security screen. We made a separate window sill earlier, and now
it's going to come into play. Change the height of the sector containing
your viewscreen so you can see the window sill "step." Resize the viewscreen
sprite to match the size of the opening. While pointing at the wall of this
step in 3d mode, hit 'M' to make it a maskwall. A tile will fill the space
between the floor and ceiling. Point at this "wall" and change its tile to a
forcefield (tile #663). While still pointing at the wall, hit 'B' and then 'H'
to make it blocking and masking, respectively. Switch back to 2d mode, turn off
grid-lock, and move the window sill corners and window corners right up next
to the wall. Switch back to 3d mode and adjust the outer window sill height
to match that of the inner window and make that wall blocking but not masking.
This way, Duke will not get hurt by the forcefield and you still get that neat
sound when shooting at it plus, you've got a nice-looking screen that
is recessed into the wall.
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